Saturday, August 20, 2005

Death in the Family Playtesting

Did some more playtesting of my card game Death in the Family tonight. The test session came out well! The game was still a little long (a little over two hours) but it shook out a lot of gameplay elements that were weak before. This session was interesting because the dynamics of the game really floated around. The person who took the first big hit in the game actually ended up winning, so the game stays as anyone's guess until the very end. Also, this was with a new group of playtesters (mostly), and the response was uniformly positive, despite the flaws that were still lurking in the game - one player asked how much I was going to sell it for, so it sounds like the game would be marketable if I can get the remaining design bugs ironed out.

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