The UV mapping system in Lightwave was something I was dreading getting into, but it turns out that it is really intuitive and easy to use. I was able to very quickly create a texture map for the monkey head:
The UV mapping functionality of LightWave is really powerful, enabling you to quickly unwrap your model onto a map and then export it for detailing in Photoshop. My texture map is really rudimentary - I just wanted to get the basic look down - but with all the texture channels you could apply, you could really make a model look great with comparatively little trouble.
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