Thursday, November 17, 2005

Islands Generator

Islands Screenshot
Since we're going to start working on a 3D-based educational game, I started brushing up my Shockwave 3D chops again, after having let them lapse for a while. After hearing a bit about a technique called "texture splatting," I decided to try it out on an Islands Generator I wrote this evening. It randomly generates an island's topography and then "splats" textures down onto the island based on the altitude of the island at that point. Although there's obviously a lot of room for improvement, considering that it's only a few hours of work, it seems to work pretty well.

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