
Best of all, I managed to start building my geometry-creation skills - now I understand better what the workflow for generating geometry looks like (although I'm pretty sure I'm still missing some things), and I was able to modify the geometry to get it to look pretty close to the way I wanted, which is something that has entirely eluded me in the past. In fact, it seemed pretty simple compared to what I had been attempting before, which I guess means it's finally "snapping" for me.
Hopefully, my skills will continue to improve so that I can start putting them to use building character models for use in Shockwave3D...
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