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I've been researching this topic for a while, and I decided to pull it all together into an article about multiple cameras in Shockwave3D. The article has a fair amount of detail on the use of multiple cameras, and comes with some sample code to use in your own projects.
This will hopefully be the first in a series of articles wherein I am going to try to document more of what I find out about developing for Shockwave3D as I build personal and work-related Shockwave3D worlds.
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