I worked some more on the cavern tileset for
Sacraments 3D tonight. Here's a screenie (click to enlarge):
I'm also trying to figure out whether I can feasibly just use LightWave as my level editor; the shot above was laid out inside LightWave, for instance. Again, here's a screenie (click to enlarge):
I came to the conclusion that LightWave, while nice, is not a level editor, so I'll probably be writing my own editor that lets me add, move, rotate, and delete tileset elements to create maps. But it was a possibility worth investigating, since that would have saved me a lot of time.
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