Multimedia development, game programming, immersive environments, and Halloween.
Tuesday, March 14, 2006
I worked some more on the cavern tileset for Sacraments 3D tonight. Here's a screenie (click to enlarge):
I'm also trying to figure out whether I can feasibly just use LightWave as my level editor; the shot above was laid out inside LightWave, for instance. Again, here's a screenie (click to enlarge):
I came to the conclusion that LightWave, while nice, is not a level editor, so I'll probably be writing my own editor that lets me add, move, rotate, and delete tileset elements to create maps. But it was a possibility worth investigating, since that would have saved me a lot of time.