Monday, February 06, 2006

Luthien rigged, sorta

I worked on rigging Luthien for animation tonight. Here's some screenies (click for larger version):
I've managed to get motion out Lightwave just fine, but I'm having trouble with "gimbal lock" on some of the bones, so that I can't rotate them where I want them. I think this is because I'm being too stingy with bones in the character, so I'm going to give it another go tomorrow, but the proof of concept is there. If I had to, I could run with what I've got now.

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