Today, I made some "exit obelisks," which will be a generic exit point marking for indicating locations where you can leave wilderness maps. Here's what they look like:The idea is to have a convention that makes it clear to the player - after they've played a while - what to look for in maps if they want to leave, and what not to go between if they don't want to leave the current area and trigger a loading screen. Might break disbelief a little bit, but probably a lot better than pissing off the player who accidentally keeps leaving the map when he doesn't want to.
Also, I made another forest tile, but as it looks like all the other forest tiles, I won't bother to show it here.
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