The core gameplay was inspired by a physics test program I had created. The app was a stress test wherein I added a new physical object to the environment once every two seconds. In order to direct the placement of new objects, I created them above the head of a controllable character. This resulted in the instantly amusing scenario of the player character fleeing from a constant rain of heavy objects! It begged to be made into a game, and I did not refuse.If you haven't played this game, you owe it to yourself to go check it out. You won't be disappointed.
Tuesday, January 31, 2006
There's an interview with Jake GrandChamp, the creator of the awesomely excellent Dodge That Anvil! game, up on Gamasutra.
Posted 9:22 AM