So, one analogy for UV mapping a model is to think of your texture as a piece of cloth that gets wrapped around the object in such a way that the points on the cloth are mapped exactly onto points on the model.
Well, it turns out that this analogy generates a really interest method for generating a UV map in LightWave. Basically, you turn your model into cloth, hang it up, and let the model form fall out into a flat panel.That's the coolest thing I've seen all week.
No comments:
Post a Comment