I've added two new articles to my Shockwave3D Developer's Guide, based largely upon stuff I did for my game Sacraments and which I am revisiting because of a game we're working on at work.
The two articles are more general-purpose than the multiple cameras article. The first one is about simple serialization in Director (for saving game states, mainly), and the second one is about making a quick-and-dirty scripting system and breaking strings up into lists. Lots of string manipulations in this installment.
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