Over my lunch hour today, I wrote up another article for my Shockwave3D Developer's Guide. This one is about creating 3D Flash Sprites, which are essentially planar billboards that always face the camera, and which use Flash members as their textures.
The article deals with both steps separately, so if you are looking to use Flash textures elsewhere in your project, or if you want to create bitmapped billboards, you can learn how with this article.
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