A fascinating read came through the lists today. It's called The Making of "Shadow Of The Colossus". In the article, the developers of the excellent Shadow of the Colossus game describe the many technical innovations they built into the game in order to immerse the player in a stunningly naturalistic environment on aging hardware. They describe in detail how each effect was achieved.
This style of innovation, while not directly achievable in Shockwave3D, is the sort of clever manipulations that more and more developers are having to deal with as access to 3D programming becomes more and more accessible to hobbyist and small-shop developers without in-house teams of 3D programmers. It's a great read.
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