I've been experimenting with dropping Flash-based vector images into 3D worlds using Shockwave3D in Director. So far, the results have been pretty good. You can store large, full-frame textures (say, for frames to go around your 3D view) very cheaply using this technique; I had a 512x512 frame for 9K.
You can even stream animations into a texture by setting the posterframe property of the .swf member before taking its image.
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