After reading David Seah's "Printable CEO" blog, it occurred to me that some of the productivity philosophy he uses could be applied to the process of dungeon mastering. I've been running a fourth edition game for a while, so I took a look at ways I could improve the way I organize my combat forces.
The result is the Printable DM, which aims to help clarify and organize your encounter's monsters so that it's easier to keep track of initiative order, monster health, status effects, who is marking whom, who is bloodied, etc.
Download it and take it for a spin, and let me know how it works for you in the comments. I'm going to use it in my game in the coming sessions, and if anything interesting emerges, I'll post it, too.