Friday, June 08, 2007

Introduction to Low-Polygon 3D Modeling for Games

I've added a twelve-page tutorial to my Shockwave3D Developer's Guide page called Introduction to Low-Polygon 3D Modeling for Games.

Thumbnail of first page of 'Introduction to Low-Polygon 3D Modeling for Games'
It takes the new or novice Lightwave user through the process of creating 3D geometry, with a particular emphasis on creating objects for 3D games built with Shockwave3D. You do not need to have Director to follow along with the tutorial, but you do need Lightwave.

This document was uploaded in preparation for my presentation on the development of Science Pirates at the ACE/NETC "Double Creature Feature" Conference we're hosting in Albuquerque next weekend. If you'd like to learn more about developing Shockwave3D games - or any other aspect of communications from web to print to video (see the massive list of sessions) - it's not too late to register and attend.

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