Wednesday, June 13, 2007

Introduction to 3D Game Scripting

I've added a twenty-three-page tutorial to my Shockwave3D Developer's Guide page called Introduction to 3D Game Scripting.

Thumbnail of first page of 'Introduction to Low-Polygon Game Asset Texturing
It takes the new or novice Lightwave user through the process of exporting Lightwave content to Shockwave3D format for use in Director, and using my Model-View-Controller Framework (below) to begin adding interactivity to 3D scenes.

This document was uploaded in preparation for my presentation on the development of Science Pirates at the ACE/NETC "Double Creature Feature" Conference we're hosting in Albuquerque this coming weekend. If you'd like to learn more about developing Shockwave3D games - or any other aspect of communications from web to print to video (see the massive list of sessions) - it's not too late to register and attend!

No comments: