Now that Jorge at IsoInteractive has teased out how to use additive blending in Shockwave3D, I figured I'd put up a page in my Shockwave3D Developer's Center (sorry, I've taken the site down - do not use Adobe Director) showing how additive blending techniques can really enhance the look of a Shockwave3D piece.
Here's a screenshot of what the featured effect (called "FireJet") looks like:
Special Effects using Additive and Multiplicative Blending includes a discussion of what additive blending is, and includes exposition, details, and the source code to recreate the above FireJet effect.
It also has a demo that lets you click between several particle textures to see their effects in an additive context, which might give you some ideas for spell effects for your next Director-based RPG game. (Hint, hint!)
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