In a recent meeting about Science Pirates, our educational game to teach kids about the science process and food safety, the deadline for first playable was mentioned: the end of March. It's looking like we're going to have to kick up the development rate to meet it - we still have about 20 scenes (!!!) to build to get to first playable, and then after that, we have another 5-10 scenes to flesh out the story, opening, closing, etc.
It's probably not a good thing, then, that I took on the responsibility to port/revamp another web site at work over the next couple of months. Basically, we're taking over a web site that has a lot of problems, and trying to make them not-problems, both for the client and for us. Unfortunately, the guy who wrote the original site has some really odd ways of doing things, and his code has security holes to boot. I'm basically having to go through and reprogram the entire site, trying to decide what features and existing data schemes to keep, and which to toss and redevelop. I don't really know how I'm going to build their site AND get Science Pirates done at the same time.
I think I'm looking at some long nights and weekends between now and April.