- First, they use accelerometer controls from the remote to produce much more natural motion. The motion is much smoother and more lifelike than the desktop controls because they mimic the motion of the remote.
- They have fewer options. Outside of the accelerometer, the remote is not as capable of capturing puppeteering intent, so we've simplified the puppets significantly for this type of presentation. For instance, the Magic Mirror doesn't have multiple moods.
- Because we don't control the unlocking of software when delivering through Apple's store, we cannot extend our policy of a software key purchased for, say, Yorick, to the AppleTV version of Yorick. And vice versa. Sorry. We hope the convenience of using the puppet on the television will make up for this!
Friday, October 30, 2015
Digital Puppets available for the new Apple TV
Sunday, October 05, 2014
Codesigned versions of puppets up
The versions are exactly the same as the previous versions otherwise. If you already have them working in your environment, there is no need to update unless you want to suppress that dialog box from appearing.
Monday, October 29, 2012
Yorick at the Playboy Mansion
We just got a note from one of our customers who used our Yorick puppet to create a fun attraction at a party at the Playboy Mansion:
Sometimes, I think our digital puppets have more fun than we do.
Sunday, October 28, 2012
New versions of puppets released!
For those of you who don't know yet, we've released new versions of our Halloween-themed puppets (all except Frosty) for the 2012 Halloween season. Get them on the main ImaginEERIEing site.
Please note that these puppets have different features than the 1.x series, so be sure to try them out in advance of using them in an attraction. Most notably, the microphone input and prescripted performance control modes are now gone. The former caused huge problems for many people and delivers subpar performance, and the prescripted performance setting is now easily covered by screen capture software.
All the new versions of the puppets are free upgrades for existing users. Enter your serial number for an older version of the puppet, and it should work.
Happy haunting!
Sunday, October 07, 2012
Working on new puppets for 2012
For the 2012 haunting season, we're (sadly) not introducing any new puppets. But we are rewriting our digital puppets from the ground up, and will be releasing them as a free update to all users.
Here's what's going on. Our current digital puppets were created in a 3D framework called Adobe Director. Unfortunately, Adobe's support of the Director product has been nothing short of abysmal; the last update was released in the year of our lord 2008. Up until now, it hasn't posed a problem, but with both recent versions of Mac OS X and Windows, our puppets are starting to fail, and since it appears Adobe is not going to update Director, we have no way of fixing these problems for our customers. (Thanks, Adobe.)
So, we're porting our puppets over to the robustly-supported Unity platform. We're having to do everything from the ground up, but our puppets are going to work better, and we'll be better able to support them on this new platform.
If you've purchased one of our puppets in the past (except Frosty), and would like to help us beta test the new puppets, drop us a line!
Saturday, March 24, 2012
Moving to new locations
In addition, we've updated our ImaginEERIEing.com site.
Enjoy!
Wednesday, October 27, 2010
Adobe wakes up
Tuesday, October 12, 2010
The Rosetta Dongle
All I wanted to do was use Lightwave on my OSX laptop without installing Rosetta. Not such an outrageous request, given that OSX is a supported platform, right? I have a registered copy that ran fine before updating my system software, but now I don't want to install Rosetta - I want to run it under straight-up OSX. So I download the updater files, and I'm all paid up and everything, and I've even got my hardware dongle plugged in. (Seriously, what is this, 1996?) I run the installer. It installs the OSX version. Almost there!
Then I get this message: "Donglecheck requires Rosetta to run. Want to install it now?"
You know, if I wanted to install Rosetta, I wouldn't bother downloading the OS X update, now would I?
NewTek, if you're going to make my life difficult and use separate programs to enforce and/or unlock your clumsy, draconian DRM, at least keep them up to date. Don't make me install Rosetta for the sole purpose of unlocking your software (that I've already unlocked!) so that I don't have to run it under Rosetta.
That's worse than having no OSX version at all - at least then, I'd be installing Rosetta for some real purpose.
Sadly, this is not an isolated frustration - it is indicative of the software NewTek ships: haphazard, buggy, obtuse, nonsensical, poorly-thought-out software running on the fumes of long-passed greatness, all protected by paranoid, burdensome DRM disproportionate to the value of the software it protects.
I make purchasing decisions about 3D software for our multimedia studio. I'm going to be making a different choice for 2011.
Monday, August 23, 2010
Okay, this is the geekiest thing I've ever done
Today, in my sci-fi tabletop roleplaying game I'm refereeing, that I wrote the rules to myself, I let my players use their iPads or iPhones to connect to a web application I wrote which emulated the actual sci-fi personal data assistant their characters use in the game world.
Let me reiterate this so it sinks in. I wrote a web application for fictional people to use on fictional devices. For a sci-fi tabletop roleplaying game. I am geek.
Here's the thing, though - it was a hit! The campaign is about unraveling a mystery about a murdered friend in a dystopian future, and this allows the players to investigate, analyze, and explore on their own, in a way that evokes the setting. The web app tracks the leads that the characters can follow up on, provides background information about the game world, and gives them a way to "receive data files" from characters. For instance, I was able to drop in new leads on-the-fly using my own iPad as they appeared in the story. It worked really well; the players were using it practically the entire time.
In fact, they're requesting new features for their in-the-game-world PDA. I'm about to get even more geeky - I'm going to be a fictional software developer responding to in-game-world software update requests... Gah!